Community Imperial: Патчи Medieval 2: Total War и Kingdoms - Сообщество Империал




Haktar

Патчи Medieval 2: Total War и Kingdoms

Вся информация о патчах к M2:TW и Kingdoms
Theme created: 30 November 2006, 23:24 · Author: Haktar
Views:
 172 786

  • 56 Pages
  • « First
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last »
 Haktar
  • Imp
Imperial
 

Date: 30 November 2006, 23:24



Imp



     Лис из Тарговиска
    • Imp
    Imperial
     

    Date: 12 December 2006, 19:29

    В блоге создателей нет ни слова с 1 декабря.
       TigerSS
      • Imp
      Imperial
       

      Date: 14 December 2006, 03:17

      Короче так вот появилась инфа о патче.

      Quote

      Medieval 2:Total War Update 1

      Major Fixes
      ========

      -Fix crash in Deathtrack MP map with empty Team 3 slot
      -Fixed Battle AI - armies not engaging enemies at close range.
      -Fixed CTD when client attempts to join game that the host is ending.
      -Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.
      -Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?'
      -Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
      -Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.
      -Fixed passive Siege Attack AI
      -Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)
      -Fixed Siege Attack AI trying to attack the back of settlements.
      -Fixed Passive attack AI
      -Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)
      Added ModTool Unpacker
      -Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement
      -Fixed Merchant Resource value dropping after load/save
      -Fixed CTD caused by Turks AI
      -Fixed Cavalry not flanking spear walls
      -Fixed AI not crossing river to attack (River Jordan)
      -Reduced the effect of morale - enemy AI does not rout so easily
      -Reduced the power of inquisitors
      -Fixed 'move to point' crash
      -MP Multinational support
      -Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

      Medium Level Fixes
      =============

      -Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.
      -Fixed Settlement still showing as under siege even though sieging army had been defeated.
      -Fixed repeating missions
      -Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)
      -Fixed being able to open gates with siege towers or embed them in walls
      -Fixed victory video not always appearing
      -Diplomacy - AI no longer counters an open proposition with a gift.
      -Fixed deployment lines being rendered incorrectly around ambient buildings
      -Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.
      -Fixed the carroccio standard not fitting through gates
      -Fixed gunpowder units being stuck reforming
      -Fixed trebuchets disappearing and reappearing when zooming
      -Tweaked morale system
      -Partially fixed units moving through settlement buildings.
      -Units now check if destination is in a building or not.
      -Enabled command-line switch to allow unlimited soldiers (removes message)
      -Fixed MP player-names being lost on battle results screen if they quit the battle early
      -Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains

      Other Fixes
      ========

      -Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.
      -Fix lobby tooltip that showed incorrect unit sizes.
      -Fix Florins display during diplomacy
      -Fix Money field looping into negative/positive value when removing / adding money
      -Fix overlapping and incorrectly sized deployment zones
      -Fixed cut-off graphics in civil disorder message
      -Fixed unclear 'Start Diplomacy' button functionality
      -Fixed MP Admit Defeat button functionality
      -Fixed missions showing as expired even though they have been completed
      -Fixed mouse-overs showing incorrect diplomatic information
      -Fixed minor FE Historical Battle error (shield remaining highlighted)
      -Fixed MP team chat - colours now match recipient and sender.
      -Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches.
      -Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered.
      -Fixed Mine income
      -Fixed MP ignore/ban toggle permanently banning player from chat
      -Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text
      -Fixed Mouse Cursor not updating when over certain parts of the UI.
      -Fixed miscalculation of some naval unit movement points.
      -Fixed units not leaving an army when ordered to abandon it.
      -Fixed 'Possible Connection Problems' message not appearing if user alt-tabs
      -Fixed On campaign map, castles appear under 'town' or 'city' title on UI
      -Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle'
      -Fixed double speed on units that should only go at one speed.
      -Fixed Stakes not appearing correctly in weather conditions
      -Fixed non-functional help button on ransom scrolls
      -Fixed intro movies playing at x3 speed in Historical battles
      -Fixed transfer army functionality - When transferring men the transfer resets after viewing the description
      -Fixed Gunpowder units running forward when given targets.
      -Fixed clumping units when they are told to do a 180 degree turn
      -Fixed stuck Camera issues
      -Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not


      Переводить не буду, так как не имеет смылса, много что тут указано я уже первел в первом посту.
      Разработчики заявляют, что первый патч находится в стадии завершения, в ближайшие дни будет доступен для скачивания.

      Но так же есть новость, о втором патче, который разрабы ведут его доработку параллельно первому, подробная инфа о нем будет доступна после нового года, а скачать его можно будет в середине февраля.
      Самое главное, второй патч, будет вносит в игру очень огромные и кардинальные изменения.

      Короче ждем выхода первого патча.
         KENSAY
        • Imp
        Imperial
         

        Date: 14 December 2006, 06:37

        TigerSS
        Ещё бы и по русски... Imp
           TigerSS
          • Imp
          Imperial
           

          Date: 14 December 2006, 11:13

          KENSAY

          Quote

          Переводить не буду, так как не имеет смылса, много что тут указано я уже первел в первом посту.
             TigerSS
            • Imp
            Imperial
             

            Date: 14 December 2006, 19:58

            Ну, что товарищи Россияни, завтра - 15 декабря, будет выложен первый патч, он в себя будет включать анпакер, и начнется эра модостроения Imp
               Tantal
              • Imp
              Imperial
               

              Date: 14 December 2006, 20:16

              TigerSS
              Ну камрад вот это новость!!!Новость дня!
              А размер патча не занешь случайно?:013:
                 TigerSS
                • Imp
                Imperial
                 

                Date: 15 December 2006, 01:01

                Tantal
                Незнаю :013: , но сегодня уже все узнают.
                   KENSAY
                  • Imp
                  Imperial
                   

                  Date: 15 December 2006, 06:30

                  TigerSS
                  Держи руку на пульсе, а нас в курсе! Imp
                     lis
                    • Imp
                    Imperial
                     

                    Date: 15 December 2006, 09:16

                    А в лицензии патча нет?
                       TigerSS
                      • Imp
                      Imperial
                       

                      Date: 15 December 2006, 10:58

                      KENSAY
                      Держу гы, почти каждый час там гляжу, нет ли новой инфы.
                      lis
                      Думаю наши бравые ребята, смогут поставить на все, и на лицензию и на пиратку, все дело в реестре.
                        • 56 Pages
                        • « First
                        • 1
                        • 2
                        • 3
                        • 4
                        • 5
                        • Last »
                         
                        Translate a Page
                        Community ImperialMedieval 2: Total War Medieval 2: Total War Feedback
                        Style:Language: 
                        Conditions · Responsibility · Confid. · About · 03 Jul 2026, 01:37 · Mirrors: ImtwOrg, ImtwSite, ImtwRuImtwRu, ImtwOrg, ImtwSite