Community Imperial: The Great Conflicts 872-1071 - Сообщество Империал




PV-FoX

The Great Conflicts 872-1071

Конец IX - начало XI вв.
Theme created: 28 February 2011, 21:40 · Author: PV-FoX
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 Ιουστινιανός
  • Imp
Imperial
 

Date: 11 March 2017, 15:02


The Great Conflicts 872-1071
Imp

Данный проект представляет из себя полную конверсию Medieval II: Total War, концентрирующую своё внимание не только на византийско-болгарском конфликте конца IX - начала XI вв., но и на исторической достоверности, стремясь как можно точнее передать атмосферу того далёкого времени. Соответственно, игрока ожидает абсолютно новый старт и сценарий кампании с углублённым погружением в геймплей, а также активное взаимодействие с персонажами, развитие которых самым непосредственным образом будет влиять на ход игры.


Список доступных фракций (Reveal)
Карта (Reveal)
Скриншоты стратегической карты от камрада rustik4009 (Reveal)
Скриншоты юнитов (Reveal)
Промо-ролики (Reveal)


Установка (Reveal)
     МодБот
    • Imp
    Imperial
     

    Date: 01 March 2020, 20:25

       AnthoniusII
      • Imp
      Imperial
       

      Date: 12 October 2024, 14:50

      Ariovistus 12 October 2024, 00:18

      AnthoniusII 12 October 2024, 00:02

      What are these small arches in the base if the wall? Is this the inner only wall texture or both inner aand outer wall texture? Walls did not have such archers in their bases.

      Removed

      The rest cultures (North_European , South Europeran , Middle eastern , Slavic ) must have different balista on their towers based on this :
      Imp
      Imp
      Because the rest of wuropean did not had such sophisticated "Ballistas" at that time. I believe i sent you the model and its texture but i can sent it again.
         Ariovistus
        • Imp
        Imperial
         

        Date: 12 October 2024, 15:07

        No, I used my ballista just for fun. I think, for romans/byzantines it is ok. The rest cultures get your ballista (the romans would say "scorpio" :) ), how I already made for the easterns.
           AnthoniusII
          • Imp
          Imperial
           

          Date: 12 October 2024, 16:42

          Ariovistus 12 October 2024, 15:07

          No, I used my ballista just for fun. I think, for romans/byzantines it is ok. The rest cultures get your ballista (the romans would say "scorpio" :) ), how I already made for the easterns.

          Do you realise that your creation might replace Canon Towers for mods that gunpownder is not in them?
          That ballista you placed for fun had two versions actually named Axiveles and Lithovolos catapeltes.
          Oxivelis means the one that throw arrows and lithovolos means the one that throws rocks!
          TFC already has the Lithovolos ...

          The ballista of other cultures were bigger simplified crossbows and not Roman Scorpions. I hope that the towers will launch bolts from every window.
          INCREADIBLE WORK BEYOND MY DREAMS!!!
             AnthoniusII
            • Imp
            Imperial
             

            Date: 15 October 2024, 15:13

            Some good news b0Gia de Bodemloze a very expirient scripter and coder offered his kind help to run a check to our scripts , traits and anciliaries to make the mod more stable.
               Денис_Полянин
              • Imp
              Imperial
               

              Date: 16 October 2024, 09:26

              AnthoniusII 15 October 2024, 15:13

              Some good news b0Gia de Bodemloze a very expirient scripter and coder offered his kind help to run a check to our scripts , traits and anciliaries to make the mod more stable.


              Это очень хорошая новость!
              Вы случайно не в курсе, что нужно сделать, чтобы в тактической битве оружие не проходило насквозь через юнитов, а стало непроницаемым?
                 AnthoniusII
                • Imp
                Imperial
                 

                Date: 17 October 2024, 15:56

                Денис_Полянин 16 October 2024, 09:26

                AnthoniusII 15 October 2024, 15:13

                Some good news b0Gia de Bodemloze a very expirient scripter and coder offered his kind help to run a check to our scripts , traits and anciliaries to make the mod more stable.


                Это очень хорошая новость!
                Вы случайно не в курсе, что нужно сделать, чтобы в тактической битве оружие не проходило насквозь через юнитов, а стало непроницаемым?

                The only way to do this is to make the siege /artilary equipment stationed . With a pre-placement in the begining of the battle and without th eabillity to change position.
                Unfortunatly anything that moves (artilery , cavalry , even infantry ) brakes the formation lines and that is realisting. There is no way to make unit lines "solid" as a wall because that way they would be unable to move at dirst place.
                   Денис_Полянин
                  • Imp
                  Imperial
                   

                  Date: 18 October 2024, 07:21

                  AnthoniusII 17 October 2024, 15:56

                  Денис_Полянин 16 October 2024, 09:26

                  AnthoniusII 15 October 2024, 15:13

                  Some good news b0Gia de Bodemloze a very expirient scripter and coder offered his kind help to run a check to our scripts , traits and anciliaries to make the mod more stable.


                  Это очень хорошая новость!
                  Вы случайно не в курсе, что нужно сделать, чтобы в тактической битве оружие не проходило насквозь через юнитов, а стало непроницаемым?

                  The only way to do this is to make the siege /artilary equipment stationed . With a pre-placement in the begining of the battle and without th eabillity to change position.
                  Unfortunatly anything that moves (artilery , cavalry , even infantry ) brakes the formation lines and that is realisting. There is no way to make unit lines "solid" as a wall because that way they would be unable to move at dirst place.


                  Я о другом спрашивал)))) Наверное ошибка перевода.
                  Хотел спросить, вы в какой программе юнитов делаете?
                     AnthoniusII
                    • Imp
                    Imperial
                     

                    Date: 18 October 2024, 14:40

                    Денис_Полянин 18 October 2024, 07:21

                    AnthoniusII 17 October 2024, 15:56

                    Денис_Полянин 16 October 2024, 09:26

                    AnthoniusII 15 October 2024, 15:13

                    Some good news b0Gia de Bodemloze a very expirient scripter and coder offered his kind help to run a check to our scripts , traits and anciliaries to make the mod more stable.


                    Это очень хорошая новость!
                    Вы случайно не в курсе, что нужно сделать, чтобы в тактической битве оружие не проходило насквозь через юнитов, а стало непроницаемым?

                    The only way to do this is to make the siege /artilary equipment stationed . With a pre-placement in the begining of the battle and without th eabillity to change position.
                    Unfortunatly anything that moves (artilery , cavalry , even infantry ) brakes the formation lines and that is realisting. There is no way to make unit lines "solid" as a wall because that way they would be unable to move at dirst place.


                    Я о другом спрашивал)))) Наверное ошибка перевода.
                    Хотел спросить, вы в какой программе юнитов делаете?

                    Mikshape 3d 1.8.4 (newwst versions cause CTDs)
                    GOM for simple units
                    GOAT 1.1 for artilery , archers , slingers , horses etc
                    Photoshop CS 3 10 Greek Version
                    For the tools to work you will need Python 2.5.4 (newwst versions may cause CTDs).
                       Денис_Полянин
                      • Imp
                      Imperial
                       

                      Date: 18 October 2024, 19:41

                      AnthoniusII 18 October 2024, 14:40

                      Денис_Полянин 18 October 2024, 07:21

                      AnthoniusII 17 October 2024, 15:56

                      Денис_Полянин 16 October 2024, 09:26

                      AnthoniusII 15 October 2024, 15:13

                      Some good news b0Gia de Bodemloze a very expirient scripter and coder offered his kind help to run a check to our scripts , traits and anciliaries to make the mod more stable.


                      Это очень хорошая новость!
                      Вы случайно не в курсе, что нужно сделать, чтобы в тактической битве оружие не проходило насквозь через юнитов, а стало непроницаемым?

                      The only way to do this is to make the siege /artilary equipment stationed . With a pre-placement in the begining of the battle and without th eabillity to change position.
                      Unfortunatly anything that moves (artilery , cavalry , even infantry ) brakes the formation lines and that is realisting. There is no way to make unit lines "solid" as a wall because that way they would be unable to move at dirst place.


                      Я о другом спрашивал)))) Наверное ошибка перевода.
                      Хотел спросить, вы в какой программе юнитов делаете?

                      Mikshape 3d 1.8.4 (newwst versions cause CTDs)
                      GOM for simple units
                      GOAT 1.1 for artilery , archers , slingers , horses etc
                      Photoshop CS 3 10 Greek Version
                      For the tools to work you will need Python 2.5.4 (newwst versions may cause CTDs).


                      Спасибо! У меня все эти программы есть. Буду пробовать модить. Сейчас хочу заменить оружие у модели. Хочу проверить одну идею.
                         AnthoniusII
                        • Imp
                        Imperial
                         

                        Date: 21 October 2024, 18:09

                        Off topic but must be done. I have an image beside my avatar with the text Syncing With the Community. I press that image and takes me to a screen. I chose a time (Greece is not included )so i chose Kalinigrant GMT +2 Hours that is the closest to Greece's time and press Save Changes. But the images remains . Do I make something wrong?
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