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DinarMayor

Скрипты мода DenMod

Описания всех скриптов и их обсуждение.
Theme created: 03 October 2022, 21:27 · Author: DinarMayor
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 DinarMayor
  • Imp
Imperial
 

Date: 26 November 2022, 16:36




Скрипты мода DenMod



Imp



В этой теме будут выкладываться и обсуждаться новые скрипты мода. Также буду рад предложениям и идеям для скриптов - возможно что-то хотели бы увидеть в моде, а может исправить/изменить уже имеющейся скрипт. В шапке темы будут описания только тех скриптов, которые внедрены в текущую(доступную) версию мода, а все новые будут в этой теме.



Описание скриптов (Reveal)



Номер карты для тех, кто хочет отблагодарить разработчика:
СберБанк: 2202 2063 6114 3568



     DinarMayor
    • Imp
    Imperial
     

    Date: 23 December 2023, 07:35

    sully1 23 December 2023, 00:56

    Don't worry! I will do that when I am done with my work. However, I got a question a question though, do I need to use permanant forts to make the fort-city scripts to work? Or what do I exactly do I need to change for my mod?

    Yes, forts should be permanent. You also need to set the fortification level to 3 in the descr_campaign_db.xml file.
    Also check out the forts entry in my descr_strat.txt.

    Spoiler (expand)
       sully1
      • Imp
      Imperial
       

      Date: 23 December 2023, 23:25

      In the descr_strat.txt file do I add the names to all the forts for each province for each faction including the slaves? Like for example naming a fort called Kien, then adding the character script for that fort.
         DinarMayor
        • Imp
        Imperial
         

        Date: 26 December 2023, 03:38

        sully1

        In the descr_strat.txt file do I add the names to all the forts for each province for each faction including the slaves? Like for example naming a fort called Kien, then adding the character script for that fort.

        It is not necessary to add the names of the forts. The default will be "Settlement".
        Also indicate the path to the fash campaign.
        Spoiler (expand)

        I would advise you not to rush into implementation yet, since I am currently working on fixes and redoing some points. I also plan to make a separate vanilla mod with embedded fort scripts to make it easier to transfer. At the moment, some functions and variables are mixed with other scripts. There will also be a small tutorial. But this will only be in a couple of months.


        Перевод (Reveal)
           sully1
          • Imp
          Imperial
           

          Date: 26 December 2023, 18:16

          I understand! Do I need to do anything else to make the forts buildable?
             SamaelBC
            • Imp
            Imperial
             

            Date: 26 December 2023, 19:09

            :n07:
               sully1
              • Imp
              Imperial
               

              Date: 26 December 2023, 19:33

              I still wasn't able to see my changes in my descr_strat. The forts have no name neither does the building changes to the forts. Am I doing something wrong? What should I do see my new changes in my mod?
                 DinarMayor
                • Imp
                Imperial
                 

                Date: 28 December 2023, 09:12

                sully1 26 December 2023, 19:33

                I still wasn't able to see my changes in my descr_strat. The forts have no name neither does the building changes to the forts. Am I doing something wrong? What should I do see my new changes in my mod?

                Have you written down all the function calls? They are mainly found in the files luaPluginScript.lua and ImGui_functions.lua, as well as total_garrison_script.lua and main_functions.lua. You need to use program version 2.2.3.
                In the file export_descr_buildings.txt you need to register the buildings and hiring for forts.
                Spoiler (expand)

                Also move the data\settlements\_fort_city folder. Don't forget to change the culture names in the youneuoy_Data\ui\buttons and youneuoy_Data\ui\interface folders, as well as in the building_system.lua, fortLevelModels.lua, fortLevelTable.lua, fortMenuDescriptions.lua files. The default culture will be southern_european.


                Spoiler (expand)
                   sully1
                  • Imp
                  Imperial
                   

                  Date: 28 December 2023, 19:44

                  Well that makes alot of sense now. Thanks for explaining it! I will give this a try today and see what happens.
                     sully1
                    • Imp
                    Imperial
                     

                    Date: 29 December 2023, 19:50

                    I tried what you did and nothing happened in my campaign. I changed what you told me to change. None of my changes occured so idk what I did wrong.
                       Jukoman
                      • Imp
                      Imperial
                       

                      Date: 30 December 2023, 00:14

                      DinarMayor, напомни - можно ли на карте кампании давать скриптом разным фракциям одной культуры разные модели городов? Или только к фортам относится?
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